| 1 | |
| 2 | |
| 3 | import { useState } from 'react'; |
| 4 | import { getCharacterMeta } from '../../../src/engine/data/character-meta'; |
| 5 | import { getSkillDescription } from '../../../src/engine/skills/lifecycle'; |
| 6 | import { displaySkillName } from '../../../src/client/utils/skillDisplay'; |
| 7 | import type { ActionMsg } from '../../../src/client/types'; |
| 8 | import { portrait, FACTION_KEY } from './art'; |
| 9 | import { Hp, Timer } from './Seat'; |
| 10 | |
| 11 | interface Props { |
| 12 | candidates: Array<{ name: string; skills: string[] }>; |
| 13 | target: number; |
| 14 | mine: boolean; |
| 15 | deadline: number | null; |
| 16 | totalMs: number; |
| 17 | onAction: (a: ActionMsg) => void; |
| 18 | } |
| 19 | |
| 20 | export function CharSelect({ candidates, target, mine, deadline, totalMs, onAction }: Props) { |
| 21 | const [pick, setPick] = useState<string | null>(null); |
| 22 | const [sent, setSent] = useState(false); |
| 23 | if (sent || !mine) return <div className="nm-dialog-wait">等待其他角色选择武将…</div>; |
| 24 | return ( |
| 25 | <div className="nm-dialog-mask"> |
| 26 | <div className="nm-dialog choose"> |
| 27 | <div className="nm-dialog-title">请选择武将</div> |
| 28 | <div className="nm-choose-row"> |
| 29 | {candidates.map((c) => { |
| 30 | const meta = getCharacterMeta(c.name); |
| 31 | const fac = meta?.faction ?? '群'; |
| 32 | const img = portrait(c.name); |
| 33 | return ( |
| 34 | <button key={c.name} className={`nm-choose ${FACTION_KEY[fac] ?? 'qun'}${pick === c.name ? ' selected' : ''}`} onClick={() => setPick(c.name)} onDoubleClick={() => setPick(c.name)}> |
| 35 | <div className="nm-avatar" style={img ? { backgroundImage: `url(${img})` } : undefined} /> |
| 36 | <div className="nm-frame" /> |
| 37 | <div className={`nm-faction ${FACTION_KEY[fac] ?? 'qun'}`}>{fac}</div> |
| 38 | <div className={`nm-name${c.name.length > 4 ? ' long' : ''}`}>{c.name}</div> |
| 39 | {meta && <Hp hp={meta.maxHealth} max={meta.maxHealth} />} |
| 40 | <div className="nm-choose-skills"> |
| 41 | {c.skills.map((s) => ( |
| 42 | <span key={s} title={getSkillDescription(s) ?? ''}> |
| 43 | {displaySkillName(s)} |
| 44 | </span> |
| 45 | ))} |
| 46 | </div> |
| 47 | </button> |
| 48 | ); |
| 49 | })} |
| 50 | </div> |
| 51 | <Timer deadline={deadline} totalMs={totalMs} /> |
| 52 | <div className="nm-control in-dialog"> |
| 53 | <button |
| 54 | className="nm-btn ok" |
| 55 | disabled={!pick} |
| 56 | onClick={() => { |
| 57 | if (!pick) return; |
| 58 | setSent(true); |
| 59 | onAction({ skillId: '系统规则', actionType: '选将', ownerId: target, params: { character: pick } }); |
| 60 | }} |
| 61 | > |
| 62 | 确定 |
| 63 | </button> |
| 64 | </div> |
| 65 | </div> |
| 66 | </div> |
| 67 | ); |
| 68 | } |